Wednesday, August 20, 2014

Cyberpunk Painting 034

Something with a new model, Luna.


The wings have a bit of Wiccan inspiration to them, with a couple of rough pentagram designs incorporated in them. And the skull was inspired by one of those skull-shaped alcohol bottles.

Prints (and other products) of this piece are available for purchase at this link. Also, be sure to check out my Facebook page for this and other stuff, including an upcoming contest!

Tuesday, August 19, 2014

Colouring Bob Layton - Spider-Man

This is a recent commission. Lineart by Bob Layton, colouring by me.


For those that don't know, the scanned lineart was emailed to me and I coloured it in Photoshop. CMYK at, I believe, 300dpi. About 10"x15".

If you are interested in commissioning work like this, check out this link on my website.

Monday, August 18, 2014

Painting Process: Steampunk Painting 001

I do try to get one of these painting process blogs up every Monday - I've been pretty good about it, although I think I ended up posting a couple on Tuesdays instead, and missed one or two due to other events going on (like Keycon 2014 and such). Still, not too bad.

Like all my other paintings and photographs, this piece was done in Photoshop, RGB, 300dpi, at 12"x18". The elements start with a photograph of at least one model and work out from there. All hand-painted techniques, with very few filters aside from some noise and blurring for a more photographic effect.


This is far from the first steampunk piece that I've ever done, but it is the first in this painted series that relied heavily on that sort of influence, hence the name. The genesis of it came from Emily holding a rather intricate set of keys found in the location we were shooting in. So, I had her manipulate them and took several shots of her hands with them, eventually developing this illustration.


The various colour layers in the metal structure laid out.


The rather complicated background pattern laid out. Again, going with the steampunk aesthetic, I wanted lots and lots of piping and the impression of clockwork machinery.


The deep background painted in. A touch shinier than it should be, but that sort of thing will be corrected as I go along.


Fog effects added into the background and the cabinet piece painted. All of my brushes are hand-made by me, taken from a variety of texture photographs I've done over the years of all sorts of different things. From rocks and trees to more organic sources.


The torso and upper arm metal pieces are painted here. Again, I've incorporated Emily's literary shoulder tattoo in this, making it an etching this time rather than a light source like in previous pieces. I've also made her much warmer than her surroundings.


Emily's head painted.


The hand layers painted. Tricky, due to all the tight detail between the fingers and the keys.


Keys painted.


Final polishing and lighting effects in the eyes added in.

Prints (and other products) of this piece can be purchased at this link. Also, head over to my website to see the other sorts of things I work on.

Saturday, August 16, 2014

Cyberpunk Painting 033

I keep wondering if these pieces should have more clever names...but I do so many of them that I would quickly run out of them. Anyway, here's a new robot piece with Lisa.


I am very pleased with how that bedspread turned out, I have to say.

Prints, t-shirts, iPhone and iPad cases, and probably a few other things I'm forgetting are all available of this image for sale at this link. Really, RedBubble has been adding in lots of new options for artwork to be placed on, go check it out, it's quite cool!.

Friday, August 15, 2014

Non-Gothic Photography

Every once in a while, I do some non-gothic photography. Sometimes landscape stuff, although that is usually to build backgrounds from for my paintings and photos, and sometimes it's some portrait-style work.

These are some shots I took of my friend Miranda.









For examples of my more gothic work, take a look at my Facebook page.

Monday, August 11, 2014

Painting Process: Cyberpunk Painting 026

Another painting process blog post. As in all the previous ones, these pieces are painted in Photoshop in RGB, 12"x18", 300dpi.


The basic premise of this one was a giant robot sitting in some sort of hangar bay, similar to the Shatterdome in Pacific Rim or Mech Bays in Battletech. With that in mind, I had Lisa posing on my couch in this basic position. The basic robot design was then drawn on. Now, I realize that her feet and bum aren't exactly level, but I knew that there would be a lot of foreground machinery that would even all that out, so I wasn't worried.


Scaffolding and wiring drawn in. I've also put in rough figure placement for other robot figures to give Lisa scale, but those were also going to be replaced with other models.


Basic colour layers dropped in for painting.


Foreground and background scaffolding and wiring layers created.


Background and scaffolding painting done. You can also see other models in the background scaffolding to indicate the scale of the giant Lisa robot.


Basic metal painting completed on Lisa. Now on to effects, colour tweaking, and giving the whole piece depth.


Lisa has been warmed up to pull her away from the background, fog and lighting effects added in, and the whole piece given a polish.

Prints of this piece can be seen and purchased at this link. Also, for those on Facebook, check out my Facebook art page - there will be a contest coming up there in the next week or so!

Thursday, August 7, 2014

Cyberpunk Painting 032

My paintings and photographs of Erin tend to be a bit more pro-active than this one (and the last one of her as well), but I hope that the creepiness factor of this makes up for that.


This one has some really spooky things going on, as well as dealing with characters and painting ideas that I first came up with over a decade ago and have only just now found a way to incorporate into my current work.

Prints of this piece (as well as t-shirts, iPhone and iPad cases, plus other products) are available for purchase at this link.