Tuesday, July 28, 2015

The Huntress

Another new painting, this time of a character I haven't really worked with much in the past.

This is the DC Comics character The Huntress, as she appears in the DC Encyclopedia that came out a few years ago. She's had a lot of different costume designs over the years, but this one has always been my favourite.

I can be commissioned for pieces like this on my website.

Friday, July 24, 2015

Starscream of the Transformers

Something slightly different.

I believe that this is the first illustration I've ever done of Starscream. I've been invited to be a guest artist at Ener-Con, a Transformers convention here in Winnipeg on the 15th and 16th of August, 2015, so I thought I should do at least one Transformers piece. With my love for Robotech and Battletech, Starscream comes the closest to the Veritech fighters and Land-Air Mechs that I love from both of those properties, so I decided to try my hand at the character.

Thursday, July 23, 2015

Robot Angels in Industrial Hangar

I did include some thirty-five year old computer equipment in this piece.

This piece was inspired by looking at some aircraft wing designs that had turbojets installed in them to aid in VTOL flight, and thinking that that would be an interesting design for a robot wing pattern. It lined up well with shots of Stephanie and Kelsie, so here we are.

Prints of this can be purchased on my RedBubble gallery. Also, be sure to check out my Facebook page for more of my work.

Monday, July 20, 2015

Cyberpunk Desktop Wallpaper

A new desktop wallpaper of my artwork that I'm making available for free download.

This wallpaper is made up of images that you can find prints of for sale up on my RedBubble Gallery.

Friday, July 17, 2015

Robot Smashing Into Vehicle

A friend of mine pointed out to me last night that, whenever my robots make eye contact with the viewer, they invariably are angry.

I like that dynamic quality whenever eye contact is made. It adds a lot of energy to the piece. And Selina was game for that when we came up with this composition.

I would also like to point out that, being a teenager in the 80's, green text on a black background still looks like the future to me.

Prints of this piece are available for purchase in my RedBubble gallery. You should also check out my Facebook page for more of my work and other goodies.

Tuesday, July 14, 2015

Robot In Mecha Hangar

Going back to my Battletech days with this one.

Here we have Emily in some sort of mecha/Battlemech/Gundam hangar bay. I think the machinery here hasn't been in use for a very long time.

Prints of this piece are available for purchase on my RedBubble gallery. You can also see more of my work on my Facebook page.

Monday, July 13, 2015

Painting Process: Robot At Window

Here's another in my work-in-progress posts where I discuss the process of creating one of my robot paintings. As with all of these pieces, this one was painted in Photoshop, 12"x18", 300dpi, in RGB.

This piece started with the very lovely Stephanie standing next to a set of patio doors which gave her a huge lighting contrast, something I definitely wanted to incorporate into the piece. I roughed out the basic idea for the setting, with a high-tech room facing over a cyberpunk cityscape.

Robot design over Stephanie drawn in. I'm keeping the internal lighting on Stephanie limited to just her eyes to allow the major lighting coming from outside the window.

Basic flat painting layers laid down. The various colours just stand in for the individual painting layers, and will have no relevance on the final colour scheme of the painting.

Background colour layers dropped in.

The painting done on the room's interior. I wanted to keep that very simple and flat to put focus on both Stephanie (and her high-contrast lighting) and the deep cityscape.

Cityscape painted. With the cityscape tinted green, and the interior painted in a cool colour scheme, I can already see that I need to go with a neutral to warm colour palette on Stephanie, with a cool light source from the window itself.

This one is a bit subtle but important. I've added a reflection of Stephanie onto the window, to make it look more like a glass surface rather than just a hole in the side of the building. I didn't add a lot of crazy lighting to the reflection because I wanted to keep it very subtle, but it does add a sense of realism.

Basic metal painting on Stephanie. 

Lighting, colour, and polishing effects added in, including making the window itself a more obvious light source, with a neutral/warm light source to the left of frame to better round out the figure and the warm lighting from her eyes to make Stephanie jump out just that much more.

The finished version can be seen (and prints of it purchased) at my RedBubble gallery.